Work With Our In-House and External Tools For Mass Content Production

SENIOR VFX ARTIST

 
 

MINIMUM RESPONSIBILITIES

We need a VFX Artist to join our team. The job will require working with our in-house and external tools for mass content production, be involved in research, assist the team and personally bring all complex game features to full integration. We expect two different levels of experience and involvement for this role.

  • Create VFX content using our engine’s particle editor with help of external tools to create pre-rendered VFX for optimum performance and improved looks.  

  • Work closely with different Design teams to create structured sets of effects for weapons, vehicles, monsters, characters, physical interactions, etc.  

  • Work with the Environment team to create global weather and local level effects.  

  • Deliver complete, tested, and tuned features.  

  • Be a friend to the QA team and Programmers to carefully optimize what needs optimizing.  

  • Work with lights, flares, and postprocessing.  

  • Create HLSL shaders for both particle and material effects.  

  • Create quick additional content through modelling and texturing.  

  • Combine and utilize all engine features to achieve new heights and compete with the best.  

  • Assist in improving our tools.  

  • Quickly locate and fix what’s broken.  

  • Be aware of global trends, learn relevant research papers, develop new ideas.  

  • Provide help and tutoring to less experienced Artists and Designers.  

  • Know the limitations of each target platform and optimize scenes accordingly.  

REQUIREMENTS

  • Understanding memory and performance limitations of real-time rendering.  

  • Good understanding of real-life physics and matter interactions.  

  • Feeling of timing and dynamics.  

  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.  

  • Several years of experience as a 2D and 3D Artist.  

  • Fluency in English.  

 

Preferences

  • Unreal Engine or similar engine (Phat, Mat, Cascade, Kismet/Blueprint, Flares, Matinee) experience.  

  • Knowledge of all 2D/3D packages and relevant tools for dealing with any possible  

comprehensive benefits package available